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1. Local and other pilot lists - in Player Features and Ideas Discussion [original thread]
Pretty simple and straight forward request, which by all means everyone need: Put overview tags on top of the all pilots pictures in chats and all pilot lists such as station guests, contact list and so on. The tag from overview should show st...
- by Nomen Nescio - at 2005.11.08 04:53:00
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2. Heavy Assult needs some adjustments. - in Player Features and Ideas Discussion [original thread]
Edited by: Nomen Nescio on 02/07/2005 05:25:39 The problem of BC is that they lack it all: Firepower - pathetic allright. Max is 7 gun brutix with 20% bonus to damage. Not so fast - you best best is 7 ions which totaly take away all the fi...
- by Nomen Nescio - at 2005.07.02 05:25:00
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3. No subject - in Player Features and Ideas Discussion [original thread]
Well to be honest I can picture tons of cordite propellant laying all around tempest
- by Nomen Nescio - at 2005.06.26 02:15:00
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4. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath The HMS Hood was a Battlecruiser also though, which means its deck plating was very thin. Since they fought at high range the Bismarcks shells were coming down almost vertically, smashing right through the ship and ...
- by Nomen Nescio - at 2005.06.26 00:35:00
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5. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath That didn't happen anymore in WW2, because they stored the amunition under the waterline, and had massive lifts to get it up into the turrets when it was needed. Or yeh? Hunting that Bismark, poor HMS Hood got h...
- by Nomen Nescio - at 2005.06.24 20:46:00
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6. No subject - in Player Features and Ideas Discussion [original thread]
HMS Queen Mary - hit by enemy shells, exploded, sunk in 90 seconds. 1,275 people dead, from 9 to 20 saved. HMS Invincible - hit by one volley of enemy fire. Exploded, broke in two, 1,020 dead, 6 sailors saved. HMS Indefatigable - hit by o...
- by Nomen Nescio - at 2005.06.24 18:33:00
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7. No subject - in Player Features and Ideas Discussion [original thread]
shameless bump, but the last one
- by Nomen Nescio - at 2005.06.24 14:18:00
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8. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: TuRtLe HeAd What you have to bear in mind is that when 1 vs 1 PvP is taken into account The fight should be over when its over. with none of this Hardned or removed or Blazing Status into account. I For one dont want to ha...
- by Nomen Nescio - at 2005.06.22 16:43:00
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9. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Zdragva Im sorry to inform you all, but the number one motivation for all combat in Eve is the death and destruction of your foes. With this system killing haulers travelling alone near to alliance space, picking off lone ...
- by Nomen Nescio - at 2005.06.22 15:26:00
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10. No subject - in Player Features and Ideas Discussion [original thread]
There is a reson we cant make it "simple" like having huge resists on structure all the time. We want to prevent insta huge damage, and prevent brand new ships from ganking instantly. If the structure has huge resists all the time we just mak...
- by Nomen Nescio - at 2005.06.22 15:22:00
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11. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Nomen Nescio on 21/06/2005 23:51:19 If you log in combat with other players and you ship is scrambled it will stay for 30 minutes for other people to shoot at, even if you are not logged. In our case, Blaze state is works as scambl...
- by Nomen Nescio - at 2005.06.21 23:51:00
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12. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Darkside101 While reading this post i have gone thu much or what has been said and although i like the idea there is a prob with it.... logging , are you going to tell me that a "blazing" hauler is going to sit there f...
- by Nomen Nescio - at 2005.06.21 23:22:00
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13. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Nomen Nescio on 21/06/2005 20:24:39 Originally by: Noriath The basic thought behind this idea is good, but the fact that you want it as a state that is only applied at some times and at others you will instantly be pulverize...
- by Nomen Nescio - at 2005.06.21 20:23:00
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14. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Nomen Nescio on 21/06/2005 19:29:17 Originally by: Ronin Woman Imo the ship in question should be able to dock for repairs if it can get to a station but the "burndown" should should trigger an actual explosion & ship with ...
- by Nomen Nescio - at 2005.06.21 19:27:00
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15. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath Why is it easier? Your system builds on changing resistances in the middle of a fight, and ships becoming nearly involnerable sometimes, and blowing up instantly at others... because i want the state be applied i...
- by Nomen Nescio - at 2005.06.21 18:43:00
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16. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath Now you may say: Ok, but if hull has 99% resist, what would keep hull tanking from being totally uber? It is temporary. You lose half of structure for burning. Moreover you can actually deal damage to the blaz...
- by Nomen Nescio - at 2005.06.21 17:52:00
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17. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Yith Solarius 1) rather than add the 99% resistance add a % chance that damage taken will increase damage per burn cycle and increase burn time - so attackers can kill a ship by continued fire, with this though you need to ...
- by Nomen Nescio - at 2005.06.21 16:35:00
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18. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Zdragva As I said in my post, nerf ganking in favour of fights. You can't just nerf ganking because even with 10% of current damage output a concetrated fire on 1 ship will blow it up in 1 volley. If only this is the c...
- by Nomen Nescio - at 2005.06.21 16:32:00
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19. No subject - in Player Features and Ideas Discussion [original thread]
Quote: Ships should be able to absolutely destroy other ships within seconds. The issue is that atm the vast majority of ship types have 0% chance of surviving should they be unlucky enough to warp into a certain area. I strongly disag...
- by Nomen Nescio - at 2005.06.21 14:35:00
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20. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Nomen Nescio on 21/06/2005 01:14:08 3) Lack of teamwork 4 Sniper temps are camping a gate. To avoid ôlossesö they maintain 120km position. A hac jumps in. Temps fire at will. ôBlazingö hac in 2 volleys. Hac blazes. However...
- by Nomen Nescio - at 2005.06.21 01:11:00
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| Pages: [1] 2 |
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